I have worked on several projects during the last few years. Some of them came up during my studies at the Vienna University of Technology and others emerged from other personal interests. On this site you will find additional information, downloads and other materials about most of them.

cubo_prev.jpg
Roll your way through this physics-based game with beautiful realtime graphics. It was written during a lab course on realtime CG at Vienna UT.
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harmonoise.png
The EU Harmonoise sound propagation model sets a new international standard. We have developed a 3D noise mapping routine in Matlab.
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cgtoglsl.png
An automated process for converting COLLADA profile_CG based effects into profile_GLSL. NVIDIA’s Cg compiler is used for compiling shader sources.
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FxCleaner preview
Some Collada exporters were redundantly exporting effects. This conditioner automatically fixes these issues and merges similar definitions.
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cubolab.jpg
For a short exercise on javascript we came up with this 2D casual game. Its theme is based on Cubophobia that was also used for an awesome trailer!
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